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World Of Warcraft balance:alliance and hord

I don't know about everyone else's Battlegroup. But Vengence must have some terrible inbalance (or truly horrible Alliance players), because Horde tends to win at least 75% of the matches I partake in. I'm not hardcore, but I play a lot, especially on the weekends. It may partially be a time inbalance, mornings around 4:45am to about 6:30am I tend to never get a winning match. Evenings are a little better between 5pm and 11pm, although still the majority goes to Horde.

I have to admit, Alliance has it pretty easy. But for the most part it seems Alliance groups in my Battlegroup tend to not pay attention, don't work together, and spend more time whining & gloating than they do capping towers and getting crap done.

Horde always hits Belinda before we hit Galv. Horde can usually cap Stormpike GY before we cap FWGY (unfortunately Alliance never wants to cap FWGY). Sure, we can rush FWRH...but it seems we're always slower to cap towers. Lately it's been real bad, feels almost like playing against a premade, only they're not premade.

What they should do is balance the Armor & Health numbers of the Captains and Generals, as well as balance their fighting styles so that they are balanced for fairness.

When we do take FWGY to prep a FWRH rush, I personally feel Alliance doesn't have it quite as easy. Sure Horde get's bottlenecked on the Bridge, but Alliance has a small town to run through to even get to FW Towers, and usually there's plenty of sniping angles and high-ground advantage that any Horde D can take advantage of. If we can't push past the towers, usually it ends up as a nasty turtle waiting for our D to fall apart and let Horde take Vann down. Unfortunately because of Alli's consistant strat on my Battlegroup, this usually tends to suck because no one works to cap towers for the honor and we end up in a HK-fest for the Horde D.

The map should be balanced, as well as the Captains & Generals. They've attempted to speed it up in past patches, but unfortunately it's simply ended in longer turtles. Nothings worse than a 45 minute AV match that ends with a loss and 200-250 honor from capping TP and IBT.

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